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Template:Unreferenced Template:Infobox game Bezzerwizzer is a trivia game combining trivia and tactics. The game was invented in 2006 by the Dane Jesper Bülow. The name "Bezzerwizzer" comes from the originally German term "Besserwisser", meaning "know-it-all".

In the UK the American company Mattel markets Bezzerwizzer. Mattel has also launched the game in Germany and in France.

In Denmark there are three different editions of Bezzerwizzer, developed by the Danish company Bezzerwizzer ApS. Until now Bezzerwizzer ApS has sold more than 100,000 Bezzerwizzer games in Denmark. Bezzerwizzer ApS has also launched the game in Norway and Sweden.

Gameplay Edit

File:Bezzerwizzertiles.jpg

Question types Edit

Bezzerwizzer combines trivia with tactics, and it can be played in teams or individually. The questions are divided into 20 different categories, each built upon different topics (in alphabetical order):

Architecture
Buildings, Architects and Designers.
Art & Stage
Artists, Painters, Sculptors, Theatre and Opera.
Business World
Companies, Business People, Products, Trademarks and Advertisements.
Communities
Legislation, Education, Labour market, Institutions and Template:Dn.
Design
Fashion, Furniture, Interiors, Household design, Logos and Symbols.
Film
Titles, Actors, Directors and Roles.
Food & Drink
Gastronomy, Wine, Beer, International Cuisine and Ingredients.
Geography
Countries, Cities, Oceans and Seas.
History
Historical persons, Places and Events.
Humans
Physiology, Anatomy, Psychology, Medicine and Lifestyles.
Language
Foreign languages, Foreign words, Idioms and Sayings.
Literature
Titles, Authors, Philosophers and Literary Characters.
Music
Artists, Composers, Titles and Concepts.
Nature
Animals, Plants, Nature and The Environment.
Politics
Politicians, Parties, Organisations and Forms of Government.
Science
Physics, Chemistry, Mathematics and Astronomy.
Sports & Games
Athletes, Sports, Games and Records.
Technology
Technology, Template:Dn, Computers, Crafts and Tools.
Tradition & Beliefs
Religion, Mythology, Traditions, Customs and Template:Dn.
TV & Radio
Programmes, News, People and Media Stories.

Setting up Edit

Players are split up into teams, most of the time playing separately. Each team selects a playing piece and takes two Bezzerwizzer tiles (denoted by the letter b) and one Zwap (denoted by the letter z) tile of the same colour.

Each team then draws four category tiles (see picture above) at random from the bag, and places them on their tile board in order of preference. Each question has a points value determined by the number of dots above it. For example a team may pick the tiles Music, Film, Food and Politics. If they are confident at getting a question in one subject right they would put it on the fourth square on the board (scoring four points for a correct answer). There is no obvious varying difficulty between questions. Tiles cannot swap positions after put being down.

The team that plays first is chosen randomly by picking one playing piece from the bag - the owner of the playing piece goes first, though going first has no real advantage.

Play Edit

File:Bezzerwizzergame.jpg

For every point scored a team moves forward one square.

Play goes in a clockwise direction from the team who plays first. The team will be asked their one point question first based on the topic they put on their board. The team answers the question and score the corresponding number of points if they answer correctly, an incorrect answer has no penalty.

During an opponents turn a team may play a Bezzerwizzer tile (they have two each round). In this case they are known as the attacking team and answer as well as the defending team. If the defending team is correct, the game conintues and scores as normal. If the defending team in incorrect and the attacking team is correct, the attacking team get one point with no penalty to the defending team. If both teams are wrong, the attacking team loses a point. In any case the attacking team loses the Bezzerwizzer tile for that round.

During their team's turn a team may use their Zwap tile. This allows this team to swap any two tiles (once those questions haven't been asked in that round). They may swap two tiles between any two teams or swap the two tiles of the same team (including their own) to produce a different order. Teams may play one tile during a round.

After all questions have been asked once - this will be 16 questions if four teams are playing. The round ends. The game coninues as normal after four category tiles are picked again.

Endgame Edit

The first team to reach the finish - and therefore get round the board once - can be decalared the winner. Provided that another team doesn't also in the same round.

If a defending team is situated on the home stretch (within the last 5 squares of the board), another attacking team may force them to go backwards. This is done by playing a Bezzerwizzer tile, which may choose to move the defending team's piece backwards (the same number of points) instead of moving forwards themselves. Assuming that the attacking team gets the answer correct and the defending team gets the answer wrong.

If two or more teams finish in the same round then sudden death occurs. Each team takes one playing piece out of the bag and gets a single question on that. If that team is wrong they are out. Teams may only remain in sudden death if they get their question right or all teams in sudden death get their question wrong. The last team in, is declared the winner.

Template:Mattelda:Bezzerwizzer no:Bezzerwizzer sv:Bezzerwizzer

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